I'm semi-pleased with my project, although there were some large problems that'll niggle at me now that I've submitted it.
Firstly, my roof line needed more detail - The British Museum didn't have all that detailed a roof edge (not counting the original glass dome), but mine is verging on simplistic, if not there already.
Secondly, I felt my textures were lacking - Many of them were obvious tiles.
Thirdly, my lighting is amateurish at best - I need to do some tutorials and learn more about lighting to better myself.
I think what I've learnt most from this is that I should learn to manage my time better, and try to spread out the work load so that, should I hit these bumps in the road, I can ask for assistance from the faculty and my peers.
Wednesday, 12 May 2010
Final Video
Have uploaded the video to Youtube. Here's the link
http://www.youtube.com/watch?v=gIprCQVQWgg
http://www.youtube.com/watch?v=gIprCQVQWgg
Render Test
Technically rendered this last night, but my net's been silly so I'm only just uploading it.
This is a 320 x 180 render, straight to avi I made.
Realised for some reason that if I had the whole scene in a inverted sphere like I wanted, my shadows lifted off of the ground like in this video.
Instead, I just decided the black of 3DS Max Space works fine as a background.
This is a 320 x 180 render, straight to avi I made.
Realised for some reason that if I had the whole scene in a inverted sphere like I wanted, my shadows lifted off of the ground like in this video.
Instead, I just decided the black of 3DS Max Space works fine as a background.
Tuesday, 11 May 2010
Background Settings
Monday, 10 May 2010
Finished Diffuse Textures
Got lots of textures from www.cgtextures.com. Other than that, I used a few Arch & Design Textures, and a few additional textures I made in photoshop from photos I took while at the British Museum.
I've also added a road, expanded the ground, etc, to make the framing look more correct.

I still have to add some better lighting to the scene, as currently all I have is a skylight set with a red tinge which I need to change to it seems less...."salmon", along with a basic spotlight and omni setup.
I also need to add additional maps, such as bump and specular, on areas where it'll be noticable and effective.
That shouldn't take too long. Once that's done, I should be able to start on the actual animation.
I've also added a road, expanded the ground, etc, to make the framing look more correct.

I still have to add some better lighting to the scene, as currently all I have is a skylight set with a red tinge which I need to change to it seems less...."salmon", along with a basic spotlight and omni setup.
I also need to add additional maps, such as bump and specular, on areas where it'll be noticable and effective.
That shouldn't take too long. Once that's done, I should be able to start on the actual animation.
Sunday, 9 May 2010
Started Texturing.
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