Wednesday, 12 May 2010

Self Evaluation

I'm semi-pleased with my project, although there were some large problems that'll niggle at me now that I've submitted it.

Firstly, my roof line needed more detail - The British Museum didn't have all that detailed a roof edge (not counting the original glass dome), but mine is verging on simplistic, if not there already.

Secondly, I felt my textures were lacking - Many of them were obvious tiles.

Thirdly, my lighting is amateurish at best - I need to do some tutorials and learn more about lighting to better myself.

I think what I've learnt most from this is that I should learn to manage my time better, and try to spread out the work load so that, should I hit these bumps in the road, I can ask for assistance from the faculty and my peers.

Final Video

Have uploaded the video to Youtube. Here's the link

http://www.youtube.com/watch?v=gIprCQVQWgg

Render Test

Technically rendered this last night, but my net's been silly so I'm only just uploading it.
This is a 320 x 180 render, straight to avi I made.
Realised for some reason that if I had the whole scene in a inverted sphere like I wanted, my shadows lifted off of the ground like in this video.



Instead, I just decided the black of 3DS Max Space works fine as a background.

Tuesday, 11 May 2010

Background Settings

OK, I'm not great with lighting, but this is probably as best an I'm going to get.

I also added some background objects, generic buildings, etc.

Going to animate it and render it off next.

Monday, 10 May 2010

Finished Diffuse Textures

Got lots of textures from www.cgtextures.com. Other than that, I used a few Arch & Design Textures, and a few additional textures I made in photoshop from photos I took while at the British Museum.
I've also added a road, expanded the ground, etc, to make the framing look more correct.



I still have to add some better lighting to the scene, as currently all I have is a skylight set with a red tinge which I need to change to it seems less...."salmon", along with a basic spotlight and omni setup.
I also need to add additional maps, such as bump and specular, on areas where it'll be noticable and effective.
That shouldn't take too long. Once that's done, I should be able to start on the actual animation.

Sunday, 9 May 2010

Started Texturing.

Started texturing the model.
Added a few lights and turned on the MentalRay Renderer and set it upto HD vid-size.



I'm using a Multi/Sub-Object for the main building. I'll texture the others once the main one is done.

Still need to render it out, then run it through Fusion to get the right look.
OK - Final model. Don't have enough time to model it any better really. Need to texture and light it, then render it out.

I know it's not amazing, but I'm hoping it'll do.



I'm going to go for a dark industrial look, Black Iron, Chrome and stone textures for the most.