I'm semi-pleased with my project, although there were some large problems that'll niggle at me now that I've submitted it.
Firstly, my roof line needed more detail - The British Museum didn't have all that detailed a roof edge (not counting the original glass dome), but mine is verging on simplistic, if not there already.
Secondly, I felt my textures were lacking - Many of them were obvious tiles.
Thirdly, my lighting is amateurish at best - I need to do some tutorials and learn more about lighting to better myself.
I think what I've learnt most from this is that I should learn to manage my time better, and try to spread out the work load so that, should I hit these bumps in the road, I can ask for assistance from the faculty and my peers.
Wednesday, 12 May 2010
Final Video
Have uploaded the video to Youtube. Here's the link
http://www.youtube.com/watch?v=gIprCQVQWgg
http://www.youtube.com/watch?v=gIprCQVQWgg
Render Test
Technically rendered this last night, but my net's been silly so I'm only just uploading it.
This is a 320 x 180 render, straight to avi I made.
Realised for some reason that if I had the whole scene in a inverted sphere like I wanted, my shadows lifted off of the ground like in this video.
Instead, I just decided the black of 3DS Max Space works fine as a background.
This is a 320 x 180 render, straight to avi I made.
Realised for some reason that if I had the whole scene in a inverted sphere like I wanted, my shadows lifted off of the ground like in this video.
Instead, I just decided the black of 3DS Max Space works fine as a background.
Tuesday, 11 May 2010
Background Settings
Monday, 10 May 2010
Finished Diffuse Textures
Got lots of textures from www.cgtextures.com. Other than that, I used a few Arch & Design Textures, and a few additional textures I made in photoshop from photos I took while at the British Museum.
I've also added a road, expanded the ground, etc, to make the framing look more correct.

I still have to add some better lighting to the scene, as currently all I have is a skylight set with a red tinge which I need to change to it seems less...."salmon", along with a basic spotlight and omni setup.
I also need to add additional maps, such as bump and specular, on areas where it'll be noticable and effective.
That shouldn't take too long. Once that's done, I should be able to start on the actual animation.
I've also added a road, expanded the ground, etc, to make the framing look more correct.

I still have to add some better lighting to the scene, as currently all I have is a skylight set with a red tinge which I need to change to it seems less...."salmon", along with a basic spotlight and omni setup.
I also need to add additional maps, such as bump and specular, on areas where it'll be noticable and effective.
That shouldn't take too long. Once that's done, I should be able to start on the actual animation.
Sunday, 9 May 2010
Started Texturing.
Last details
Saturday, 8 May 2010
Fencing
Most of My Model
Here's my model with more or less everything that's in the original picture I drew.

The image is a bit dark in this render, although that may just be my screen.
I realised after I'd gotten this far that there are still many parts of the model missing.
I need to model fencing, additional stone blocks, windows and ground.
The rest, I think I can get by with Textures.

The image is a bit dark in this render, although that may just be my screen.
I realised after I'd gotten this far that there are still many parts of the model missing.
I need to model fencing, additional stone blocks, windows and ground.
The rest, I think I can get by with Textures.
Friday, 7 May 2010
Cogs
Have started Modeling my Industrial version of The British Museum. Got the general shape in. Still working on it. Thought I'd post it now though before I continue.
Getting worried because, with the object scaled upto real sizes, 3D Studio Max is getting sluggish on my system...Items keep disappearing...
Getting worried because, with the object scaled upto real sizes, 3D Studio Max is getting sluggish on my system...Items keep disappearing...
Thursday, 6 May 2010
I've imported the images into 3DS Max on planes and have scaled them, thanks to their scale markers, upto the correct size - My stage is now the same size as the building in Metres, etc.
I've now also drawn out a few plans for how I imagine the Building.

Abstract Style - Based on the Sydney Opera House

Industrial Style - Lots of moving parts

Energy Conservative - Solar Tower and Panels, etc.
I think I like the industrial one the most.
I've now also drawn out a few plans for how I imagine the Building.

Abstract Style - Based on the Sydney Opera House

Industrial Style - Lots of moving parts

Energy Conservative - Solar Tower and Panels, etc.
I think I like the industrial one the most.
Wednesday, 5 May 2010
Got some reliable Plans
Ok, Went to The British Museum over the weekend and accessed their archives.
I found plans from 1807 of the building, with a scale, on Microfilm.
Printed off some copies of 25 or so useful seeming pages. (There was over 150 pages...a surprising amount of which were basement images...)
Anywho, re-scanned the images onto a pc, but for some reason they exported from the scanner as a multi-image tif file... Got preoccupied with other things, and only just got around to converting them to jpegs. These are a few of them.




I found plans from 1807 of the building, with a scale, on Microfilm.
Printed off some copies of 25 or so useful seeming pages. (There was over 150 pages...a surprising amount of which were basement images...)
Anywho, re-scanned the images onto a pc, but for some reason they exported from the scanner as a multi-image tif file... Got preoccupied with other things, and only just got around to converting them to jpegs. These are a few of them.




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